Unreal environment asset. This model has parts that uses a textures from megascans. I did this while working at Byzantie interactive. Concept art was by https://www.artstation.com/tremulo And it was a blast to get to work with them!
The base of the towert was done with highpoly to lowpoly and textured by me to mach the Megascan texture.
The top of the towert was done with highpoly to lowpoly and textured by me to mach the Megascan texture.
14 k faces
There are added loops to supprt vertex painting in engine side.